![]() ![]() There’s so much info out there and some of it’s kind of muddy and this account I’d say is the authoritative account. And another reason for writing the book is just for game history. It was from that talk that I gave and how surprised people were after I gave the talk because they didn’t really know that information, like where I came from and how I grew up and everything. Was the reaction to that talk, which revealed a lot about your experiences growing up that wasn’t widely known, what prompted you to write the book? Yeah, actually, it was. Note: This interview has been edited for length and clarity.ĭOOM Guy starts with you recalling a talk you gave at a conference held by a game company based in eastern Canada. DOOM Guy also dives into the often-challenging circumstances of Romero’s early life, as well as the highs and lows of a career that spans almost four decades.Ĭultured Vultures recently caught up with Romero to talk about DOOM Guy’s biggest revelations, including his reflections on the making of DOOM, Quake, Wolfenstein 3D, and more. Romero’s role in the creation of DOOM is covered in fascinating detail in DOOM Guy: Life in First Person, his new autobiography from Abrams Books. The blood-soaked first-person shooter is widely considered one of the most influential games ever made, and designer John Romero was one of its chief architects. ![]() Ask someone to name the greatest video games of all time, and odds are that DOOM will be among the titles they come back with.
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